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Contents of English version
Impulse: Brake for Launch, Czacha Games, 2017 — front cover

Impulse: Brake for Launch (2017)

Players
2–6
Best: 3
Playing time
30–60 min
Age
14+
5.98
Average rating
14
Ratings
0.00/5
Weight
Designer:Carl Chudyk
Artist:Zak Eidsvoog
Publisher:Czacha Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 4, Interaction 10, Complexity 0, Theme 7
Strategy9.0
Luck4.0
Interaction10.0
Complexity0.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Card GameScience FictionEconomicBluffingExpansion for Base-gameFightingSpace ExplorationModular BoardVariable Player PowersTeam-Based GameHand ManagementVariable Phase OrderArea Majority / InfluenceGrid MovementPlayer Elimination

Overview

In Impulse: Brake for Launch, an expansion for Impulse that can be played with or without the All Your Base expansion, players build and transport fighter wings and deploy combat cards to turn the tide of battle in their favor. Battles can occur in spaces when wings are carried by transports into enemy-patrolled territory, drawing in cruisers from gates surrounding. Wings can be sent on circuitous missions resulting in multiple battles, if they survive the route.

Brake for Launch is a conflict-oriented add-on for players who want cinematic space battles and more of them. Wings hit specific types of targets in combat. Missiles add casualty decisions in an expanded multi-step combat sequence. Combat cards with tangential effects make the full outcome of conflicts difficult to foresee.

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