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Scenario 1 - Setting Up
Patton's Vanguard Map
Patton's Vanguard Cover
Second Scenerio Setup
Situation at the end of the second scenario

Patton's Vanguard: The Battle of Arracourt, 1944 (2017)

Players
1–2
Best: 1, 2
Playing time
120–240 min
Age
0+
6.88
Average rating
71
Ratings
2.64/5
Weight
#14915
BGG rank
Outside top 5,000
Designer:Michael Rinella
Artist:Charles Kibler, J.C. Leyendecker
Publisher:Revolution Games (II) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 5.3, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity5.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIArea-Impulse

Overview

Patton’s Vanguard: The Battle of Arracourt, 1944, is a two-play area movement game that simulates the German counterattacks in the Lorraine region of France. As the summer of 1944 drew to a close and Combat Command A of the American 4th Armored Division passed through the French town of Arracourt the war seemed all but over. It seemed as if nothing could stop the Americans from forcing their way across the German border and reaching the Rhine River. The weather, however, was rapidly deteriorating and Allied air reconnaissance failed to detect a counteroffensive by the German 5th Panzer Army. The stage was set for the largest clash of armor on the western front until the Battle of the Bulge.

The game consists of two quick-playing four turn scenarios depicting the German attempt to drive the Americans from the German border. The first scenario (September 19 - 22, 1944) pits two inexperienced German panzer brigades against a confident and veteran Combat Command A. The German side has more armor, including the superior Panther tank, and the poor weather generally favors them, but the American side has more artillery as well as better tactics and leadership. The second scenario (September 25-28, 1944) pits the experienced German 11th Panzer Division against Combat Command A and the newly arrived Combat Command B, now hampered by restricted fuel supplies. In each scenario both players will be challenged to determine whether it is better to simply attack, or spend valuable time attempting to maneuver in continually changing weather conditions before attacking. Fast, furious, and chess-like, this is a game for players who love concentrated action!

Game Scale: Game Turn: 1 day Area: 1" = .75 mile / 1.21 kilometers Units: Company

Game Inventory: 1 - 22 x 17" full color map 176 - full color 5/8" die-cut counters 16 Page Rule Booklet ​Ziploc Bag

Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 3 hours

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