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Gobblet game at BrainGames booth at the Youth Day in Paralepa
Gobblet
close up of the playing pieces
Gigamic edition
About to gobble up black's piece
Gobblet
Four in a row for black.
Homemade, Ants version.  I don't use the stacked start rule.  Any piece will do.  And you can also look under the pieces.  It still plays fast and furious.
Wooden box lid
My first game on the trunk of my car

Gobblet (2000)

Players
2
Best: 2
Playing time
20–20 min
Age
7+
6.62
Average rating
2,033
Ratings
1.83/5
Weight
#3285
BGG rank
Top 5,000
Alternate names:Gobblet Travel +4 more
Designer:Thierry Denoual
Publisher:Gigamic +6 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 3.7, Theme 3
Strategy5.0
Luck5.0
Interaction5.0
Complexity3.7
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyMemoryPattern BuildingPattern Recognition

Overview

Gobblet blends memory, strategy, and stacking into an abstract showdown of wits. Each player controls 12 nesting pieces in three sizes and takes turns placing or moving them on a 4×4 grid. The goal is simple: line up four of your own pieces in a row—but watch out! Bigger pieces can gobble smaller ones, hiding them (and potential threats) from view.

What sets Gobblet apart is its memory mechanic: you must remember which pieces are hidden beneath others, because lifting the wrong one might reveal your opponent’s victory line. It’s a battle of foresight, bluffing, and board control.

Often compared to Cover Up for its nesting and memory mechanics, Gobblet also shares DNA with Othello in its emphasis on spatial control and shifting board dynamics. Like Santorini, it invites forward-thinking and positional play, though Gobblet keeps its abstract roots with no theme—just pure tactical tension.

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