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The game includes a set of reference cards in case you want to play the standard Phase 10 game instead of using the new "master" rules.
The insert is designed with a special well to hold the four player decks and reference cards under the two wells for the main game deck.
Mattel 2010 Tin Edition (Box Top)
Fundex 2009 Version
Dealing

Phase 10 Masters Edition (2001)

Players
2–6
Best: 4
Playing time
120–120 min
Age
8+
5.83
Average rating
543
Ratings
1.41/5
Weight
#14239
BGG rank
Outside top 5,000
Alternate names:Phase 10 Masters +1 more
Designer:Ken Johnson
Publisher:Mattel, Inc. +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 2.8, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity2.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameSet CollectionHand Management

Overview

Two major rule changes from the original Phase 10:

Players pick a phase at the beginning of each hand based on the cards they have. Phases can be done in any order.

One card can be saved each hand to be used in a future hand.

Original Phase 10 description: A rummy-type card game where players compete to be the first to finish completing all ten phases. Phases include collecting runs of numbers, collecting certain number of a given color cards, etc. The first player to finish completing the 10th phase wins. In case of ties, the player with the least number of points wins.

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