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Components (German edition)
Box cover, French first edition
Débrouille-toi!, Helvetiq, 2017 — front cover (image provided by the publisher)
Unmöglich!?, Helvetiq, 2017 — front cover (image provided by the publisher)

Débrouille-toi! (2017)

Players
2–6
Playing time
15–30 min
Age
8+
5.94
Average rating
34
Ratings
1.00/5
Weight
#24365
BGG rank
Outside top 5,000
Alternate names:Unmöglich!?
Designer:Hilko Drude
Artist:Thiebault Courot
Publisher:Helvetiq +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 2, Theme 6
Strategy5.0
Luck5.0
Interaction7.0
Complexity2.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Party GameHumorCooperative GameStorytelling

Overview

In Débrouille-toi!, a.k.a. Unmöglich!?, players team up in a problem-solving contest against MacGivrette. At the start of the game, two mission cards are on the table. One player is sent on one of these missions, but doesn't know which one whereas everyone else does know. This ignorant person has two stacks of item cards in front of them and starts the round by picking one of the two top items, showing it to the first player in clockwise order, and asking whether they will need the item for the mission. The other player may answer only "yes" or "no", but can stress the words in any way they like.

Then the ignorant person picks another item and shows it to the next player, and so on. When the ignorant person has collected four "yes" cards, they have to guess what their mission is. If the guess is correct, the next round is played with an additional mission card, up to a maximum of five missions in play at one time. If the players can tell a good story about how to use the item, they get an extra point.

All "no" cards go as points to MacGivrette. If an ignorant person guesses the wrong mission, MacGivrette also gets the mission cards as a bonus (and the number of mission cards goes down by one). If any player answers anything else other than "yes" or "no", MacGivrette gets that item card as well.

When the group has solved a round with five mission cards, the game ends and they count their cards. If they have gathered more cards than MacGivrette, they win!

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