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Drago Rosso - the board
Drago Rosso - components
Drago Rosso - Italian edition of Die Augen der Kali
Dragon stripes - Box
Korean edition

Dragon Stripes (1989)

Players
2–6
Best: 4, 5
Playing time
30–30 min
Age
14+
5.26
Average rating
68
Ratings
1.50/5
Weight
#28359
BGG rank
Outside top 5,000
Alternate names:Die Augen der Kali +2 more
Designer:Alex Randolph
Artist:Wanjin Gill
Publisher:Schmidt Spiele +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 5, Complexity 3, Theme 6
Strategy5.0
Luck7.0
Interaction5.0
Complexity3.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

MythologyPush Your Luck

Overview

In Dragon Stripes, players test their luck as a knight approaching a dragon, with the knight trying to pick up as many gems as possible along the way. (In an earlier version of the game, Die Augen der Kali, players moved a figure toward the goddess Kali, collecting gems as they move.)

Each player starts the game with 40 gems. Shuffle the deck of 51 cards: 38 footprint cards, 10 stop cards, and 3 danger cards.

On a turn, the active player places the knight before the first stripe on the dragon's tail, then reveals the top card of the deck. If they reveal a footprint card, they advance the knight this many stripes toward the dragon's head, then place gems next to the knight equal to the number on the current stripe (which range from 1 to 17). The player then decides to either reveal another card or hold. In the latter situation, other players can offer to take over the current player's turn by paying them a bounty based on the number of gems currently next to the knight. If someone takes over the turn, they must reveal at least one card as the new active player; if no one does, the current active player collects all of the gems, then the next player takes their turn.

If the active player reveals a stop card, they lose 1/4 of their gems (rounding down), then the knight retreats to the dragon's tail and the next player takes their turn.

The first time the active player reveals a danger card, this is treated as a stop. The second danger card is also treated as a stop, but the penalty for being stopped now (and by future stop cards) is 1/2 of your gems. The reward, however, is that each time the knight moves forward, the number of gems placed next to it doubles.

Dragon Stripes ends one of two ways: Either a player reveals the third danger card, which causes them to lose all of their gems, or a player moves the knight past the 17th stripe to the dragon's head, at which point they claim all gems that remain in the dragon's hoard. Either way, whoever has the most gems at this point wins.

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