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Gameplay

Obelisk (2017)

Players
1–4
Playing time
20–30 min
Age
12+
6.64
Average rating
64
Ratings
2.17/5
Weight
#19399
BGG rank
Outside top 5,000
Designer:Eliot Aretskin-Hariton, Asya Aretskin-Hariton
Artist:Thomas Tamblyn, Eliot Aretskin-Hariton, Bruno Heridet, Anca Hariton
Publisher:Tessellation Games LLC
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 3, Interaction 2, Complexity 4.3, Theme 3
Strategy9.0
Luck3.0
Interaction2.0
Complexity4.3
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyMazePrint & PlayModular BoardCooperative GameNetwork and Route BuildingWorker PlacementSolo / Solitaire Game

Overview

Description from the designer:

Obelisk is a cooperative, tower defense, strategy game.

The Queen is away on an adventure and she has left her advisers (the players) in charge until she returns. Everything was going well until Stone Demons started appearing from a nearby portal. Prove your worth to the Queen by capturing all the Demons before they escape!

The game is played in Turns which consist of two phases: Day time and Night time. Each Turn starts in the Day, where players may simultaneously perform a number of actions from the four available options. After all players have acted, Night begins. Every Night, Stone Demons come out of the Portal and move from tile to tile following the arrows. Players use Towers to snare Demons and the sunlight turns them back into stone. Stones are resources the players can spend during the next Day to upgrade Towers. After all Demons move, Day begins. Continue cycling through Day and Night until: players have captured all the Stone Demons from the Cave, any Demon walks off the map, or steps on the same Tile twice during the game.

Expansions

Obelisk: Tunnel Promo
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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