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Empires, WizKids, 2017 — front cover (image provided by the publisher)
Empires
Our first game, six players. Denmark triumphed.
Empires
Gamebox & some components

Empires (2017)

Players
2–10
Best: 5, 6, 7, 8
Playing time
30–60 min
Age
14+
6.75
Average rating
380
Ratings
2.25/5
Weight
#7116
BGG rank
Outside top 5,000
Designer:David Y. Stephenson, Daniel G. Stephenson
Artist:Nate Abell
Publisher:WizKids (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 10, Complexity 4.5, Theme 5
Strategy7.0
Luck4.0
Interaction10.0
Complexity4.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

EconomicNegotiationTradingAuction / BiddingVariable Player PowersSimultaneous Action Selection

Overview

In Empires, you represent a colonial European nation that is competing to gain the most support. Support is won by supplying your people with goods; goods are produced when your people work in your territories. You can gain people, territories, goods, and supporters by winning wars. To win wars, you must pay gold to raise armies, and gold can be earned by winning wars and by selling goods.

All turns are taken simultaneously, and there are no restrictions on trading. At any point in the game, you may trade anything: people, territories, goods, gold, player powers, etc. The game takes place over a series of rounds. At the end of the final round, the player with the most support wins.

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