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King's Forge: Gold ‐ English edition (2018) Front Box
King's Forge: Gold ‐ English edition (2018) Back Box

King's Forge: Gold (2018)

Players
2–5
Playing time
45–80 min
Age
14+
7.41
Average rating
70
Ratings
3.00/5
Weight
Designer:Chris Schreiber
Artist:Jonathan Kirtz, Jacqui Davis
Publisher:Game Salute
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 10, Interaction 5, Complexity 6, Theme 7
Strategy5.0
Luck10.0
Interaction5.0
Complexity6.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

FantasyDiceExpansion for Base-gameOpen DraftingDice RollingDeck, Bag, and Pool Building

Overview

It's a Gilded Age of unmatched prosperity. A growing merchant class and restless nobility demand even higher levels of craftsmanship. It also doesn't hurt that gold was just discovered in some nearby underground caverns.

In this age of new wealth, the Queen is more popular than ever. Queen Gertrude has even announced that non-royal versions of the recent Jubilee gifts may be made available to the public. An enthusiastic spirit of pride fills the realm, blinding citizens to a much darker element creeping into the kingdom...

King's Forge: Gold adds lustrous gold dice and luxurious new items to King's Forge. In addition to new golden items, all 30 of the original Queen's Jubilee expansion items have been re-balanced and ranked for the main deck. In total, the Gold mini-expansion adds 39 items to the main crafting deck (the most added by any expansion, even over the base game—which adds 33 items). Some of these items even have crafting requirements above 6+! Additionally, 9 new Gather locations represent the age across three themes; 3 gold-related (Fool, Gilder with an anvil icon, and a Gold Mine Docks card), 3 prosperity-related (Brewery, Warehouse, and Wishing Well), and 3 nefarious elements cards (Dark Forge, Rogue, and Sorcerer).

Modular rules and scenarios introduce new and different experiences that can soften the game for casual play (addressing loss aversion/wasted effort), speed up play (e.g. everyone starts with a Gold die), or modify decision space (e.g. new win conditions—crafting for a Guild, or racing to craft a Dragonfly Charm). This expansion is aimed squarely at fans of the base game and new players looking for an exciting entry point to King's Forge with a major boost of items and new ideas.

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