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Napoleon at the Crossroads
Game Map
True, as a spectator, you don’t see a lot of what is going on. Most of the counters just show their French or “Allied” flag side. Fog of war is a key feature of the Kevin Zucker games, and it worked well for Patton and myself. Plus the uniformity of the c
WBC 2006.  Kevin Zucker on the right, settling an argument about whether artillery can fire over crests (they can not).

Napoleon at the Crossroads (2006)

Players
2–4
Playing time
180–180 min
Age
12+
7.43
Average rating
94
Ratings
3.50/5
Weight
#12213
BGG rank
Outside top 5,000
Designer:Kevin Zucker
Artist:Mark Simonitch, Knut Grünitz
Publisher:OSG (Operational Studies Group)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 7, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity7.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameNapoleonicAction PointsHexagon Grid

Overview

Napoleon at the Crossroads - The Highways to Leipzig 14 August - 25 October 1813

Campaigns of Napoleon System "2X." Very similar to the "1X" Series, 6 km (3.75 miles) per hex, 3 days per turn, 3,000 men per strength point.

The full Autumn campaign lasts just 24 turns. Scenarios cover the decisive start of the campaign in August 1813, the Crossing of the Elbe at Wartenburg in mid Sept, and the approach to Leipzig starting on October 8th.

COMPONENTS: one 22 x 34" map; 56 pages of rules including campaign analysis, designers notes and more; 10 player aid cards (Organization Displays, Leader & Unit Manifests, March Set-up Tables that allow set-up on various dates); one box.

GAME SYSTEM: CAMPAIGNS System - Series 2X = 6,000m/hex, 3,000 men/SP, 3 days/turn.

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