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Love Finds a Way in Mystery Mansion
Electronic Talking Mystery Mansion
The game gives advice to players that take over four hours to solve the mystery!
Box Front, from my personal collection
Where is the money??

Electronic Talking Mystery Mansion (1995)

Players
2–4
Best: 2, 3
Playing time
45–45 min
Age
8+
6.48
Average rating
208
Ratings
1.40/5
Weight
#12324
BGG rank
Outside top 5,000
Designer:Larry Harris, Jr.
Publisher:Parker Brothers
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 2.8, Theme 8
Strategy5.0
Luck5.0
Interaction5.0
Complexity2.8
Theme8.0

This game's strategy, luck, interaction, complexity and theme.

ExplorationDeductionMurder / MysteryElectronic

Overview

While this may have intended to be just an electronic update of the earlier Milton Bradley game, Electronic Talking Mystery Mansion ends up being a very different game. Instead of a modular board, the board is fixed but the content of the rooms is variable. Gone is the need to collect the right Search cards. Instead players can search any item they like. The electronic organizer tells the players what clues they find. Some information is given to everyone, other information is just given to the active player. Players deduce the location of the money based on the clues they find, and have to collect the correct clue cards (one item, one person) out of the 12 possible in order to obtain the money and win the game. The changes from the earlier board game: no search cards, no chests to drag out of the house, fewer hiding spots, and fewer clue cards, makes this version play much quicker and feel quite a bit lighter.

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