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How to roll 10,000 (and my 10,000th game image uploaded to BGG!)
Having fun in Cuba at the resort. The served drinks in small plastic cups, we bought and used mugs show, $5 each. People commented that they may not be safe, we mentioned that we were putting Coke a Cola and Rum in them not water.
Dice 10,000
Dice 10,000
Dice 10,000

Dice 10,000 (0)

Players
2–8
Best: 2, 3, 4
Playing time
45–45 min
Age
10+
5.65
Average rating
51
Ratings
1.00/5
Weight
#26618
BGG rank
Outside top 5,000
Designer:(Uncredited)
Publisher:Entreprises B.R.A.G.G.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 10, Interaction 5, Complexity 2, Theme 5
Strategy5.0
Luck10.0
Interaction5.0
Complexity2.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

DiceDice RollingPush Your Luck

Overview

According to the game box: "Dice 10,000: Skill, Chance or strategy, You decide".

The winner is the first player to have $10,000 in play money and a gold chip.

To be able to collect play money, the active player must first obtain a gold chip. He gets it by rolling 5 dice and obtaining any three of a kind result. If not, play passes to the next player. If he has the gold chip, the active player rolls 5 dice again. He must obtain at least one "1", one "5", or three- to five-of-a-kind results. If not, the gold chip is lost and play passes to the next player. Using a push-your-luck mechanism, he can keep the positive results and roll again the remaining dice. The requirement for not losing the gold chip and your turn is the same, rolling a "1", a "5", or three- to five-of-a-kind. A successful turn ends when all 5 dice are valid results or the active player decides to cash in his actual points, taking no more chances in a turn.

This game is similar to Farkle, Farkel and Ten Grand The Dice Game. It originated in the 1930s (Hugo Kastner: Die große Humboldt Enzyklopädie der Würfelspiele. Humboldt 2007, pp. 205-208).

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