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Cover for Command Magazine No. 6 with Krim game
Variant rules from Command #6
Counters from Command #6

Lion of Ethiopia: Tiger of Ethiopia (1990)

Players
2
Best: 2
Playing time
180–180 min
Age
12+
7.15
Average rating
19
Ratings
2.00/5
Weight
Designer:Ty Bomba
Publisher:XTR Corp
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 7, Interaction 5, Complexity 4, Theme 5
Strategy9.0
Luck7.0
Interaction5.0
Complexity4.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameExpansion for Base-gameWorld War IIHexagon Grid

Overview

Tiger of Ethiopia was published in Command Magazine 6 and is a variant of Lion of Ethiopia (published in Command Magazine 4 which is required in order to play this variant).

In this alternate history, Nazi Germany and Japan were victorious in WW II have turned on each other to start WWW III in 1948. This game deals with the Japanese invasion of the Horn of Africa as a southern pincer to Black Gold (a stand-alone game published separately along with Mississippi Banzai), to tear the entire Middle East away from German/Italian control. Japanese have air superiority, the first Japanese tank army, Andean mountain units and Ethiopian guerrillas and other Japanese units against the Italian Army (same units as the Italian army of 1936 in Lion of Ethiopia). The Afrika Korps, British SS legions and Arab SS cavalry legions enter as reinforcements.

One 22" x 34" map. Divisional level with a few brigades/regiments/battalions.

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