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Ready for adventure
3D printed rune holder (with runes) - https://www.thingiverse.com/thing:3641734
My 3d printed organizers.
An apprentice motivated as a sworn protector becomes a High Arcanist as her destiny, defeating the evil Wolf adversary
A call to adventure.
Call to Adventure Box Cover Image
the final story of my first play!
My daughter surveying our game progress
Back of box
4-Player Game Setup

Call to Adventure (2019)

Players
1–4
Best: 3
Playing time
30–60 min
Age
13+
7.05
Average rating
7,169
Ratings
2.01/5
Weight
#1131
BGG rank
Top 5,000
Alternate names:Hősök útja +6 more
Designer:Johnny O'Neal, Christopher O'Neal
Artist:Sean Thurlow, Chris Cold, Paul Canavan, Adam J. Marin, Max Bedulenko, Jordan Jardine
Publisher:asmodee +8 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 2, Complexity 4, Theme 7
Strategy5.0
Luck7.0
Interaction2.0
Complexity4.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyNovel-basedSet CollectionCooperative GameStorytellingDice RollingDeck, Bag, and Pool BuildingSolo / Solitaire Game

Overview

Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 1-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries.

Call to Adventure features a unique "rune rolling" system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves' Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast.

Failed challenges lead players to acquire experience points that may be spent to "push" through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path.

As players' heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.

Expansions

Call to Adventure: The Name of the Wind
Call to Adventure: Kickstarter Exclusive Card Pack
Call to Adventure: Hero of Destiny Promo Card
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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