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Final cover art for Gretchinz!
Gretchinz!: Multilanguage Edition with components
Gretchinz!: Components
Gretchinz!: Components Detail
Polish version (Black Monk Games)

Gretchinz! (2018)

Players
2–4
Best: 4
Playing time
20–20 min
Age
8+
6.17
Average rating
540
Ratings
1.82/5
Weight
#9851
BGG rank
Outside top 5,000
Alternate names:Gretchiny!
Designer:Roberto Fraga, Yohan Lemonnier
Artist:Albert Monteys
Publisher:Games Workshop Ltd. +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 7, Complexity 3.6, Theme 7
Strategy5.0
Luck7.0
Interaction7.0
Complexity3.6
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyScience FictionRacingReal-timeMiniaturesVariable Player PowersDice RollingTake ThatAction Queue

Overview

The greenskin’s passion for speed and violence is known throughout the galaxy. It is not uncommon to see (from a reasonably safe distance of course) little crowds of Orks from different klans take any excuse to launch their best Gretchinz into insane races where they pilot buggies which have been slapped together with whatever is at hand. There is no need to point out that firepower and speed are far more important than the safety of the racers when it comes to the design of such contraptions.

Now you too can recreate these frantic races, pitting these crazy speed freaks against each other. Play your cards cunningly and try to manage your attacks and movements intelligently, before your rivals have a chance to get ahead. Come on, you must finish them!

Gretchinz! is a crazy racing game for 2 to 4 players (which can be expanded to up to 8 players with a second copy of the game).

Players will be rolling their dice all at the same time. Dice indicate the type of actions that players can perform: move, attach, draw new cards, etc. The fist player to align the dice to his interest will yell “Waaagh!” and everybody else need to make do with the results they have on the table at that moment. Regarding attacks, players won’t know for sure if the cards they have at hand are good enough for their intended action. Players hold the cards in their hand in such a way that they will not be able to see the relevant side of their hands (while the rest of the players can actually see the fire power of the rest of the opponents).

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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