Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargame
MBT: 4CMBG countersheet - Front
First Clash playtest at BottosCon 2024 – Advanced Guard's progress
Game Banner 2
Expansion cover
MBT: 4CMBG countersheet - Back

MBT: 4CMBG (2019)

Players
2
Best: 2, 2+
Playing time
0–0 min
Age
0+
8.02
Average rating
52
Ratings
3.50/5
Weight
Designer:James M. Day
Artist:Rodger B. MacGowan
Publisher:GMT Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 9, Interaction 5, Complexity 7, Theme 5
Strategy9.0
Luck9.0
Interaction5.0
Complexity7.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameExpansion for Base-gameModern WarfareHexagon GridDice RollingAction Queue

Overview

This 3rd MBT expansion focuses on Canada’s armored and mechanized forces. The 4th Canadian Mechanized Brigade Group (4CMBG) is the forward element of Canadian Forces Europe. Positioned at Lahr in Southern West Germany, the brigade is poised to support VII (US) Corps and II (FRG) Corps against incursions from Soviet GSFG or CGF forces.

This box contains 5 new scenarios. The 2 new double-sided geomorphic maps can be combined with all other MBT base game and expansion maps to create new battlefields. Detailed TO&E for the Canadian Brigade is also included.

In order to play this expansion onlz the MBT basic game is required. The MBT: BAOR and/or MBT: FRG expansions are not.

New features:

Blowpipe and ITOW section counters APFSDS ammunition for Leopard C1 Spot Small Arms, ATGM Dodge, NATO Target Acquisition Bonus, Helicopter Landed/Hover and VP Reference counters

Included Canadian units: Beaver AVLB, Leopard C1, Lynx, M113A1, M150, Leg units; Fliers: CH-136 Kiowa, CF-18B Hornet

Leaders as a new feature add a powerful dynamic to MBT. They represent individuals of various ranks and skills that can influence gameplay in a number of unique ways. In almost all cases, scenarios do not indicate the presence of any particular leader or leaders. Players may freely add any number of leaders or none at all. Just decide by mutual agreement. Follow the recommended command structure below, or just go with whatever works. There is no correct or incorrect approach as battlefield conditions make for very fluid situations. There may be occasions where junior officers or NCOs find themselves in overall command or senior officers are commanding only a small contingent.

Leader Effects:

(A) AP Combat: + AP Hit Modifier (G) GP Combat: + GP Dice Roll Modifier Close Assault: + dice roll modifier (use (G) modifier) Hand-to-Hand: + dice roll modifier (use (G) modifier) Overrun: + GP dice roll modifier (use (G) modifier) (S) Suppression Recovery: - dice roll modifier (M) Morale: + dice roll modifier (P) Spotting: + Spotting Ranges modifier (R) IF Response: + Indirect Fire Response modifier

Box contents:

1 8½” x 11” Counter Sheet 2 double-sided, 10x27 inch, geomorphic mapboards 5 double-sided full-color 5” x 4” Data Cards 24 page Playbook

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.