The High Kings of Tara (1998)
Players
2–4
Best: 2
Playing time
30–30 min
Age
10+
6.26
Average rating
54
Ratings
1.89/5
Weight
#20698
BGG rank
Outside top 5,000
Alternate names:Sacred Hill +1 more
Designer:Murray Heasman
Artist:Murray Heasman
Publisher:ABACUSSPIELE +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
- This game: Strategy 7, Luck 5, Interaction 5, Complexity 3.8, Theme 3
Strategy7.0
Luck5.0
Interaction5.0
Complexity3.8
Theme3.0
This game's strategy, luck, interaction, complexity and theme.
Abstract StrategyTerritory BuildingTile PlacementPattern BuildingPattern Recognition
Overview
Players take turns moving their kings around a playing field of hills. The kings movement is like a knight in chess. During the opening, hills are claimed, but you can't claim 2 hills that are adjacent. In the midgame, knots are formed and merged together forming contiguous chains of hill ownership. The player with the *fewest* knots wins the game. A 4 player partnership is included with the rules of the game.
Tara: Ireland's Royal Board Game is a revamped version of this game.
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