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The High Kings of Tara
The High Kings of Tara
Box and Components (image provided by Abacusspiele Publisher)
Box View, Tailten Games edition (image provided by Abacusspiele Publisher)

The High Kings of Tara (1998)

Players
2–4
Best: 2
Playing time
30–30 min
Age
10+
6.26
Average rating
54
Ratings
1.89/5
Weight
#20698
BGG rank
Outside top 5,000
Alternate names:Sacred Hill +1 more
Designer:Murray Heasman
Artist:Murray Heasman
Publisher:ABACUSSPIELE +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 3.8, Theme 3
Strategy7.0
Luck5.0
Interaction5.0
Complexity3.8
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyTerritory BuildingTile PlacementPattern BuildingPattern Recognition

Overview

Players take turns moving their kings around a playing field of hills. The kings movement is like a knight in chess. During the opening, hills are claimed, but you can't claim 2 hills that are adjacent. In the midgame, knots are formed and merged together forming contiguous chains of hill ownership. The player with the *fewest* knots wins the game. A 4 player partnership is included with the rules of the game.

Tara: Ireland's Royal Board Game is a revamped version of this game.

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