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The whole Government
best game card ever
The Great Seal of the Banana Republic of Panagua
Junta with hats . . .
Pegasus reprint '07 board
Cover of the original English edition of Junta
Homemade variant map - see files section.
At TABScon, Toronto Sep 2010
This is how the Exploding Pajamas unwind
View of downtown Bananaville.

Junta (1979)

Players
2–7
Best: 7
Playing time
240–240 min
Age
16+
6.69
Average rating
6,031
Ratings
2.86/5
Weight
#1923
BGG rank
Top 5,000
Alternate names:Golpe +2 more
Designer:Eric Goldberg, Vincent Tsao, Ben Grossman, Steve Marsh (I), Nikola Vrtis, Steven Marsh (II)
Artist:Peter Corless, Stephen Crane, Claus Stephan, Martin Hoffmann, Larry Catalano, James Dunn, Jon Rettich, Stefan Dick
Publisher:Schmidt Spiele +12 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 9, Complexity 5.7, Theme 5
Strategy7.0
Luck5.0
Interaction9.0
Complexity5.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

PoliticalEconomicNegotiationHumorTradingBetting and BluffingVariable Player PowersVotingSimultaneous Action SelectionHand ManagementArea MovementDice RollingEvents

Overview

Players represent various families in Republica de los Bananas. Each game turn has between 7 and 9 rounds, drawing cards, President assigns roles, foreign aid money is drawn, the president proposes a budget which is voted on, locations are chosen, there are assassination attempts, then the bank may be open or not, there may be a coup and aftermath, then the next round starts. The game is won by whoever has the most pesos in their Swiss bank account when the money runs out.

The game is for 4 to 7 players (although there are 2 and 3 player variants). A president for life (El Presidente) is elected and then she or he allocates roles for all other players. Depending upon his or her office and the various cards they hold, each player has a certain number of votes. These are important for the first vote to elect El Presidente and then there are votes each turn on the budget proposed by the President. The budget starts when the President draws 8 money cards face down from the money deck (which varies in denomination from $1 to $3) and proposes allocations. Not everyone will be included in the budget and the amounts are at the President's discretion. The President can keep undisclosed foreign aid money.

Players may attempt to assassinate the other players including the President by guessing where they will be from among five locations. Players who successfully assassinate another player take that player's unbanked money, the only safe money is the money that has been deposited in a players' Swiss bank account, and the only way to get to the bank is to survive the assassination round. Players assassinated or killed simply become another member of their family and begin again with new cards, but keeping any of their family's funds deposited in their Swiss bank account.

If players are unhappy, see an advantage, or just want to, and there is a 'coup excuse', they can start a coup. A coup sees players compete using armed forces to control a majority of the 5 power centers. Rebel players control the forces of the role which they were assigned prior to the coup (e.g. army, navy, air force), and players loyal to the President do the same, seeking to control the strongholds until the coup is over. At the conclusion of each coup players who have control of the 5 power centres vote to be pro-President or pro-Junta determining if the President stays, or the Junta wins and elects a new President. And someone is sent to the firing squad.

Expansions

Junta Expansion Cards
Super Power
Not available yet

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