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The six cards of the Race for the Galaxy: New Worlds Promo
Front and Back of the Cards
Testing game design -5.02
-4 end tableau
Testing game design -5.01

Race for the Galaxy: New Worlds Promo Cards (2017)

Players
1–5
Best: 2, 3
Playing time
60–60 min
Age
12+
8.26
Average rating
466
Ratings
3.00/5
Weight
Designer:Thomas Lehmann
Artist:Claus Stephan, Martin Hoffmann
Publisher:Rio Grande Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 3, Interaction 5, Complexity 6, Theme 7
Strategy9.0
Luck3.0
Interaction5.0
Complexity6.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Card GameCivilizationScience FictionEconomicExpansion for Base-gameSpace ExplorationVariable Player PowersSimultaneous Action SelectionHand ManagementVariable Phase Order

Overview

Race for the Galaxy: New Worlds Promo is a set of 6 new start worlds for use with Race for the Galaxy.

Star Nomad Raiders Industrial Robots Galactic Trade Emissaries Terraforming Colonists Abandoned Mine Squatters Gateway Station

These six new worlds can be added to the base game and any expansions, using the start rule from Rebel vs. Imperium:

Separate the start worlds by number into odd (red) and even (blue) groups. Shuffle and deal two start worlds, one from each group, to each player. Shuffle the remaining start worlds with the game cards and deal six to each player. Each player examines all eight cards (and any expansion goals in play) before discarding one of his two dealt start worlds and two of his six game cards. Players then reveal their start worlds and begin play.

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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