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production copy
uh oh - Shadow Prime has breached the card house level! ;)
box cover
Siege Storm Box and the codecard for playing online.
First version of the rules regarding the cost to pay Creatures' passive abilities. On a later version of the rules it clarifies they are paid with cards in hand and supporters instead than with resources' cards.

Siege Storm (2019)

Players
2
Best: 2
Playing time
15–30 min
Age
10+
6.44
Average rating
682
Ratings
2.58/5
Weight
#6779
BGG rank
Outside top 5,000
Alternate names:SiegeStorm +1 more
Designer:Marcin Świerkot
Artist:Mariusz Gandzel, Dagmara Gąska
Publisher:Awaken Realms
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 5.2, Theme 6
Strategy5.0
Luck5.0
Interaction7.0
Complexity5.2
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyVariable Player PowersCooperative GameHand ManagementTake That

Overview

Siege Storm is a deck building game. You have cards, your enemy has cards. You both cast some creatures and spells, then one of you wins.

Close your eyes. Imagine you are a mighty lord commanding an army. Or a magician summoning creatures onto a battlefield. Or a farmer who grows his units on a cornfield right in the storm of battle. So you build your army, choose your enemy and try to bring the pain to him, before he brings the pain to you.

Between you and your enemy there are 2 tracks: one that your armies use to travel towards enemy, and a similar one where your enemy’s units travel to you. Again, just imagine whatever you want – two epic castles in a war or a slow, magic-fest between old, smelly wizards with rheumatism.

Cards are everything here: your life bar, your mana, your library and so on. When you draw them into your hand you can either play them or discard them to pay for some more expensive, fancy card’s cost. But there are even more decisions from here!

When you play a card, you can play it as an instant and get a trigger effect. Alternatively, you can play it as a creature on your track, then its passive ability will work. It will defend you at first, and once it moves up to the end of your track, it will be able to: a) Activate (attack and trigger its effect) b) Become your supporter (our fancy term for mana) c) Or stay in the middle of the track and make its passive ability work all the time

So, you can build powerful combos, you can zombie-rush, you can build your economy and all sorts of other cool stuff. But whenever your enemy hits you, you will lose cards from your resources, so there is that. No cards to draw? You lose.

If you like it we might even get some expansions going pretty soon.

A co-op mode has also been added.

Expansions

SiegeStorm: Frost Giants
SiegeStorm: Wild Fairies
SiegeStorm: Shade Slayers
Siege Storm: Gunslingers
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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