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Sample cards
Nuclear War Booster Packs
Sample cards
Sample cards
Sample cards

Nuclear War Booster Packs (1994)

Players
2–6
Best: 5
Playing time
60–60 min
Age
12+
6.65
Average rating
84
Ratings
1.83/5
Weight
Designer:Rick Loomis
Artist:Steven S. Crompton
Publisher:Flying Buffalo, Inc. (FBI)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 5, Interaction 10, Complexity 3.7, Theme 5
Strategy9.0
Luck5.0
Interaction10.0
Complexity3.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

PoliticalCard GameWargameNegotiationExpansion for Base-gameModern WarfareHand ManagementTake That

Overview

This 47-card expansion for Nuclear War is packaged in 8-card booster packs.

The cards appear different numbers of times on the press sheet, giving different levels of "rarity", and the boosters are more or less random. They are packed in clear plastic, with a cover/proof of purchase card (40 of the proof of purchase cards can be sent in for a free Supergerm T-shirt).

The new cards are mostly Secrets (20) and Specials (19), with three new sizes of Propaganda, four new sizes of Warhead, and one new Delivery System.

To incorporate this expansion into an existing Nuclear War/Escalation/Proliferation deck while preserving the existing balance of card types and strengths requires using a bunch of the new Propaganda and Warhead cards; to preserve the proportion of delivery systems, you either have to use a lot of the Delta Clipper or scavenge some extra "regular" delivery systems (perhaps a use for the ads/jokers from Nuclear War, or some of the blanks available from Flying Buffalo).

A full set of the Booster cards is included in Nuclear Destruction. Though that set of cards has alternate artwork and text for many of the cards.

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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