The Extraordinary Adventures of Baron Munchausen (1998)
- This game: Strategy 5, Luck 5, Interaction 9, Complexity 2.9, Theme 8
This game's strategy, luck, interaction, complexity and theme.
Overview
This not-quite-a-role-playing-game requires players to sit around telling fantastic (but completely true!) stories. Players may attempt to trip up another player's story by wagering a token ("But the Prussian Army had dissolved by that time, m'lord, so you could not have possibly fought it single-handedly"), whereas the storyteller must counter with another token (and an excuse) or swallow their pride and incorporate it into their story (with another excuse). There are also a few, minor details, mostly used to get boring storytellers to stop. The game is won after each player has told one story. Each player, in turn, gives *all* their tokens to another player they believe has told the best story--so collecting the most tokens doesn't make you the winner, it makes you be able to choose the winner. Of course, the best story-telling wins the game.
Re-published 2002 (starting at Essen) by Krimsus KrimsKrams-Kiste as Die unfasslichen Abenteuer des Freiherrn von Münchhausen.
Is also listed on RPGGeek as The Extraordinary Adventures of Baron Munchausen
Player reviews, retailers/pricing and rules videos have no real data source for this game yet.
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