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End of a solitaire game. The total value of the plant, herbiovore, and carnivore is 36 points, just 4 points short of the winning requirement in the present climate (jungle).
Sample Plants and Animals
The odd game of Quirks
Just goes to show, there is nothing new under the sun. These cigarette cards are British and date from 1930 or so.
Advertisement from White Dwarf (Issue 29 - Feb 1982)

Quirks (1980)

Players
1–4
Best: 3
Playing time
45–45 min
Age
7+
6.12
Average rating
322
Ratings
1.97/5
Weight
#11136
BGG rank
Outside top 5,000
Designer:Bill Eberle, Jack Kittredge, Peter Olotka, Edward Horn, Jr.
Artist:Linda Bound
Publisher:Games Workshop Ltd. +3 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 4, Complexity 3.9, Theme 5
Strategy5.0
Luck5.0
Interaction4.0
Complexity3.9
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GamePrehistoricEnvironmentalAnimalsSimultaneous Action SelectionHand ManagementPlayer EliminationSolo / Solitaire Game

Overview

From the back of the box:

Create strange plants and animals - QUIRKS of nature. Struggle to keep your creations alive in a world of rapidly changing climates. Strive to be the first player to make three dominant QUIRKS. Match wits against opponents who threaten your survival. But BEWARE! If three of your QUIRKS become extinct, you've lost the game.

In Quirks, players build unusual plants, herbivores, and carnivores by combining cards that show one of three segments of that plant or creature. Each card is of a particular quirk: a distinctive trait that may give a bonus. Players attempt to create the dominant species of Plant, Herbivore, and Carnivore in the current niche for that turn's climate type -- Ocean, Forest, Plains, Desert and Jungle.

Included are rules for solitaire play, but otherwise Quirks is good for 2-4 players using the standard game. There are also simplified rules for Quirklings, a streamlined version of the game designed for children of ages 7-11, which can handle 2-6 players.

Expansions

Quirks: Expansion Set #2
Quirks: Expansion Set #1
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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