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Jenni contemplates how to get a hold of all the diamonds.
Cards and ships
The board
Traders of Osaka, Z-Man Games/Filosofia Édition, 2015 — sample gameplay situation (image provided by the publisher)
My wife after one of her many victories
Playing over coffee at 10:00 in the morning!
Traders of Carthage: box cover
Sample card
Player pieces, in some unusual colors
Trading Ship on there route to Carthage

Traders of Osaka (2006)

Players
2–4
Best: 2
Playing time
30–30 min
Age
13+
6.80
Average rating
3,634
Ratings
2.04/5
Weight
#1962
BGG rank
Top 5,000
Alternate names:Die Händler von Osaka +2 more
Designer:Susumu Kawasaki
Artist:Peter Gifford, You Satouchi, Atha Kanaani
Publisher:Z-Man Games +4 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 5, Complexity 4.1, Theme 5
Strategy7.0
Luck4.0
Interaction5.0
Complexity4.1
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameNauticalEconomicAncientSet CollectionCommodity SpeculationHand ManagementOpen DraftingTrack Movement

Overview

In Traders of Carthage, players are merchants who are attempting to ship four different types of goods from Alexandria to Carthage. Players affect how quickly or slowly the ships move and can trigger pirate raids that may cost their opponents their goods. (Traders of Osaka moves the gameplay to a new continent and era, with players now trying to deliver cargo from Osaka to Edo, but otherwise gameplay remains the same.)

The game has a small board that shows the route the ships will follow, marking safe ports and dangerous waters. The board also has two spaces for the draw pile and discard pile and shows where the Market and Farm cards are laid out. The game also contains a deck of cards that have multiple uses, 48 achievement tokens for when goods are sold, four ship pieces to mark how far the ships have sailed, four trader pieces to indicate a player's scoring pile, four reservation pieces for players to mark cards they wish to purchase or take on a later round and a rulebook.

The game is a set collection game at its core. Players are attempting to collect sets of goods that will allow them to collect cards that will be worth points at the end of the game.

On a player's turn, they can do one of three things: Buy Goods, Get Coins or Reserve a Card. During the game, the cards can be used to represent goods when laid out in front of players, to represent gold to purchase goods when played from their hands or urns which players will use to protect goods from pirates. Deciding how to use the cards and when is the basis of playing the game.

The game ends once a player has 8 or more Achievement tokens. The winner is the player with the highest score (number of cards in their score pile). If there is a tie, the tiebreaker is the number of Achievement tokens the tied players have. If there is still a tie, then the game ends in a tie.

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