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Special Edition Game
These cards are proper plastic, not just laminated. Linen feel backs, smooth fronts

Build A Cure (2018)

Players
1–6
Best: 4
Playing time
30–90 min
Age
8+
7.35
Average rating
54
Ratings
2.71/5
Weight
#18044
BGG rank
Outside top 5,000
Designer:Paul Hinton
Artist:Paul Hinton, Jonny Jimison
Publisher:(Self-Published) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 2, Complexity 5.4, Theme 1
Strategy5.0
Luck5.0
Interaction2.0
Complexity5.4
Theme1.0

This game's strategy, luck, interaction, complexity and theme.

Card GamePuzzleEnvironmentalEducationalMathCooperative GameHand ManagementSolo / Solitaire Game

Overview

In Build A Cure, you and a group of scientists were caught in a nuclear test failure. You were able to make it to a safe house right in time to avoid the explosion, but the problem now: surviving. The only safe house you could find was a storage facility for some of the worlds worst diseases. During the explosion all containment vials were broken, and it is only a matter of time before the diseases set in. Help is on the way, but they have to wait for the radiation levels to drop. Due to the level of risk, the rescue team is unable to release any diseases from the safe house, so all diseases have to be cured in order to attempt the rescue.

Use elements and bonds to create compounds to cure all of the diseases that your team is infected with.

Win the game by completing all of the diseases that are in play. If you can't solve them before the resources run out, then you lose the game and everyone dies a slow and painful death, locked in the shelter.

Each turn every player will have the chance to complete three actions: Place an element, play a bond card (to bond elements), give a card to another player's hand, or discard/skip. Make sure to bond, or get your team to bond, your elements before the start of your next turn, or you will loose your elements to the discard pile! Make sure you don't hold too many cards, because at the end of your turn you will have to discard down to your card limit! Every resource is vital!

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