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DSC00685.JPG 7.37 MB
Austrian troops near Abbiategrasso
To cross or not to cross (the Ticino river)
Map of the game
Box and its content.

Radetzky's March: The Hundred Hours Campaign (2018)

Players
1–2
Best: 2
Playing time
60–360 min
Age
14+
7.69
Average rating
76
Ratings
2.25/5
Weight
#12360
BGG rank
Outside top 5,000
Designer:Sergio Schiavi
Artist:Sergio Schiavi
Publisher:Dissimula Edizioni
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 4.5, Theme 5
Strategy7.0
Luck9.0
Interaction5.0
Complexity4.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargamePost-NapoleonicHexagon GridChit-Pull SystemSimulationDice RollingGrid MovementMovement PointsZone of Control

Overview

"Radetzky's March: The Hundred Hours Campaign" allows you to fight the 1849 campaign and the bloody battle of Novara

March 20th, 1849: the Piedmontese forces, about 85,000 men with just over a hundred guns, are positioned around Novara, ready to to cross the Ticino river and invade the Austrian territory, moving towards Milan, in an attempt to regain it.

Field Marshal Radetzky, commander in chief of the Austrian forces, 83 years old, conceives a daring plan: to concentrate all his forces, about 75,000 men with over 200 guns, right around Pavia, ready to cross the Ticino, quickly invade Piedmont and force the piedmontese army to a decisive battle.

Counters represent all the military forces of the time: Hussars, Uhlans, Dragoons, Line infantry, Grenzer, Jäger, Artillery, Bersaglieri, Pontoon Crew, Commanders.

On a very accurate map that took years of research, Austrians and Piedmontese troops engage in bloody attacks and retreats, cavalry charges, strategic movement, pontoon building ...

All these actions are performed by the players alternatively, but not in a conventional two-turn system. The game features a random activation mechanism that makes it always compelling and different, creating chaos and uncertainty, in a realistic and tense simulation.

The heart of the system is the command: simply check how many points you have in the turn, choose the formations you will activate, put them inside a mug; your opponent does the same, then mix and draw.

GAME SCALE - Complexity: 2 out of 5 - Solitaire Suitability: 4 out of 5 - Time Scale: Three hours turn - Map Scale: 1km/hex - Unit Scale: Regiments with their guns, battalions, two squadrons of cavalry - Players: one or two - Playing Time: two to six hours

WHAT'S IN THE BOX? - One 22 x 34 inch map (55,8 x 86,5 cm) - 216 counters - Two player aid, colored cardboard (Terrain effect chart and Fast placement sheet) - Rule Booklet (with complete order of battle, game tips, campaign history and sources) - One 6-sided dice

Included scenarios - In addition to the basic game, there are some scenarios and variants that allow for shorter games and explore other strategies: - Mortara and the Sforzesca, the Piedmontese attempt to stop the Austrian advance - Novara, the bloody final battle - Ramorino obeys orders; this scenario allows the Piedmontese to deploy the V division at the beginning of the game

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