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Setting off on our adventure
Quicksand
Quicksand
Neck and, um, neck at the end
Full height and full speed going into the home stretch

Quicksand (1989)

Players
2–4
Playing time
30–30 min
Age
8+
4.95
Average rating
160
Ratings
1.06/5
Weight
#30431
BGG rank
Outside top 5,000
Alternate names:Sabbie Mobili +1 more
Designer:(Uncredited)
Artist:Jerker Eriksson
Publisher:Parker Brothers +3 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 2.1, Theme 7
Strategy5.0
Luck5.0
Interaction5.0
Complexity2.1
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

ExplorationAdventureRacingRoll / Spin and Move

Overview

The object of the game is to be the first player to get your adventurer around the board from START to the finish line back at CAMP.

Along the way, you’ll encounter Mudslides that may set you back and hanging vines that may swing you ahead. You’ll try to grab onto Handholds and land on Safe Rocks to keep your man high and dry. Because all along the track, Quicksand pits lie in wait to suck your adventurer down, down, down --piece by piece by piece! And you’ll always keep an eye out for the sneaky Alligator that lurks in the swamp --and on the special Quicksand die-- ready to scare an unlucky player backwards on the track.

The player pawns represent a mustachioed archetypical British explorer, and they're in parts. To represent your sinking into the quicksand, you remove his feet, then his waist, and so on until only the pith helmet remains!

You actually start already partially mired (by an initial die roll); every turn you move forward a number of spaces given by your height, plus an optional movement die. You can never sink more than hat-deep (so you cannot be eliminated).

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