Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Wargames
Spring of '88 is gonna be brutal
Sample of Gorbachev map
Gorbachev box back w/description
"Stinger missiles" -- Playing Gorby in a hotel room in Termez on the Uzbekistan-Afghanistan border. A few miles down the road is the bridge that Soviet troops crossed to pull out of Afghanistan in 1988/89. (It was an atmospheric game. I lost through a cou
Celebrating 90th anniversary

Gorbachev: The Fall of Communism (2018)

Players
1
Best: 1
Playing time
30–60 min
Age
12+
7.66
Average rating
95
Ratings
2.00/5
Weight
#11162
BGG rank
Outside top 5,000
Designer:Ben Madison
Artist:Ben Madison
Publisher:White Dog Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 4, Complexity 4, Theme 5
Strategy7.0
Luck7.0
Interaction4.0
Complexity4.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

PoliticalWargameModern WarfareEducationalArea MovementSimulationDice RollingArea Majority / InfluenceSolo / Solitaire Game

Overview

In Gorbachev: The Fall of Communism you are thrust into the Soviet leadership, trying to push your immense country into democracy amid the collapse of socialism and the wild mood-swings of Gorbachev himself in the period from 1985 to 1991.

This fast-play, fun, and educational solitaire game uses a system created by Darin Leviloff. "People" markers on five converging paths represent the political awakenings of the Russian people, the Baltic Republics, the Caucasus, Central Asia, and the Communist Party itself. The paths all meet in Moscow, where the danger of a coup exists if any of those People markers makes it that far. In addition, three tracks representing the Soviet economy, media and culture greatly impact the overall situation. A card draw determines which paths and tracks move against you this turn, and the number of "Efforts" which you earn that you can use to move them back in your favor (if the Effort die roll succeeds). The presence of Gorbachev himself gives you additional Efforts -- but he is often on vacation!

Managing Efforts is key to the game, and you never have as many as you want. You can obtain more by calling in the KGB or gambling away your army in Afghanistan and Eastern Europe, and your nuclear missiles, in disarmament deals: a short term strategy that can cost you victory points in the end. You can even abandon your Warsaw Pact allies to win Western goodwill (and more Efforts) as the Cold War comes to an end. Your success at disarmament will depend on how the US President views your policies, making the 1988 election -- George H.W. Bush vs. Michael Dukakis -- important.

Each risky gambit is aimed at averting a military coup against you, which can end the game suddenly. Your success (or failure) in controlling the five paths of public opinion helps determine how many individual Politburo members are still on your side when a coup plot is hatched, so the better you play the game, the less chance the coup gets off the ground.

Can you hold the Soviet Union together long enough to achieve a treaty with your restive Republics and win the game?

—description from the publisher

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.