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Merchants & Marauders Cover-Art.
Artwork: The Board
Halfway through painting the ships. I was too lazy to do freehand so I used readily available transfers for the sails, for a 'semi-historical' look.
Merchants & Marauders at Essen 2010
Now with more Arrrrh!
Arrrh! It be Talk Like a Pirate Day!
Artwork image of the game board (advanced prototype)
Not a Euro.
All components fresh out of the box.
Game in play at Essen 2010

Merchants & Marauders (2010)

Players
2–4
Best: 4
Playing time
180–180 min
Age
13+
7.38
Average rating
14,812
Ratings
3.26/5
Weight
#430
BGG rank
Top 1,000
Alternate names:Corsari dei Caraibi +6 more
Designer:Christian Marcussen, Kasper Aagaard
Artist:Ben Nelson, Chris Quilliams
Publisher:Pegasus Spiele +6 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 5, Complexity 6.5, Theme 6
Strategy5.0
Luck9.0
Interaction5.0
Complexity6.5
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

NauticalTransportationAdventureFightingPiratesPike and ShotAction PointsPick-up and DeliverVariable Player PowersArea MovementDice RollingEventsRaceVariable Set-upBias

Overview

Merchants & Marauders lets you live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy. Seek your fortune through trade, rumor hunting, missions, and of course, plundering. Modify your ship, buy impressive vessels, load deadly special ammunition, and hire specialist crew members. Will your captain gain eternal glory and immense wealth - or find his wet grave under the stormy surface of the Caribbean Sea?

In Merchants and Marauders, players take on the role of a captain of a small vessel in the Caribbean. The goal is to be the first to achieve 10 "glory" points through performing daring deeds (through the completion of missions or rumors), crushing your enemies (through defeating opponents and NPCs in combat), amassing gold, performing an epic plunder or pulling off the trade of a lifetime, and buying a grand ship. While some points earned from performing various tasks are permanent, players earn points for amassing gold, which can be stolen or lost (or at least diminished) if their captain is killed. Points due to gold are hidden so there's some uncertainty about when the game will end.

A big component of the game is whether (or when) to turn "pirate" or remain as a trader or neutral party. Both careers are fraught with danger: pirates are hunted by NPCs (and other players) for their bounty and blocked to certain ports while traders are hunted by non-player pirates as well as their opponents and generally have to sacrifice combat capability for cargo capacity. Although players can kill each other, there is no player elimination as players may draw a new captain (with a penalty) so it's possible to come back from defeat.

Expansions

Merchants & Marauders: Seas of Glory
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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