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Star Trek: The Dice Game – Away Team (2018)

Players
1
Playing time
45–90 min
Age
12+
7.28
Average rating
17
Ratings
0.00/5
Weight
Designer:Carl White
Artist:Carl White
Publisher:(Web published)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 10, Interaction 2, Complexity 0, Theme 7
Strategy10.0
Luck10.0
Interaction2.0
Complexity0.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionDiceExpansion for Base-gameMovies / TV / Radio themePrint & PlayDice RollingWorker Placement

Overview

No Star Trek episode is complete without a perilous away team mission.

The Star Trek: The Dice Game – Away Team expansion introduces a challenging new away team side board and mechanics as well as new personnel, equipment and tactics.

You'll need every advantage you can get; Starfleet has tough new missions for you, and there are new dangers waiting for you in deep space and on strange new worlds.

This expansion adds:

An Away Team side board: following the Transport action you will assign Crew Dice from your pool to this board, and use them separately from those on the ship to complete Mission stages, overcome Events and unlock Developments.

The division of Development cards into Equipment, Tactics and Personnel, and mechanisms which utilize these distinctions

The division of Event cards into Ship and non-ship. Away teams can only overcome non-ship Events.

16 new Event cards

8 new Mission cards

8 new Development cards (including Chekov and Sulu!)

-description from designer

Not available yet

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