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Phutball on igGameCenter
Screenshot of HBC Phutball for the NES
ConwayGo, up player to win in one move, http://conwaygo.sourceforge.net/
ConwayGo, up player wins!, http://conwaygo.sourceforge.net/
Super Duper Games online interface

Phutball (1982)

Players
2
Best: 2
Playing time
20–20 min
Age
0+
6.26
Average rating
33
Ratings
2.14/5
Weight
#24515
BGG rank
Outside top 5,000
Alternate names:Philosopher's Football
Designer:John Conway
Publisher:(Public Domain)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 4.3, Theme 3
Strategy7.0
Luck5.0
Interaction5.0
Complexity4.3
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategySportsTile PlacementPoint to Point Movement

Overview

The game is played using part of the Go board.

The objective is to score goals by using the men (the black stones) to move the football (the white stone) onto or over the opponent's goal line. Player A tries to move the football to rows 19 or 20 and player B to rows 1 or 0. At the start of the game the football is placed on the central point.

Players alternate making moves. A move is either to add a man to any vacant point on the board or to move the ball.

The football is moved by a series of jumps over adjacent men. Each jump is to the first vacant point in a straight line horizontally, vertically, or diagonally over one or more men. The jumped men are then removed from the board (before any subsequent jump occurs). This process repeats for as long as there remain men available to be jumped and the player desires. Jumping is optional, there is no requirement to jump. Note that in contrast to checkers, multiple men in a row are jumped and removed as a group.

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