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A game of Extraordinary Adventures: Pirates!
Extraordinary Voyages: Pirates, Forbidden Games, 2018 — game board, work in progress (image provided by the publisher)
Extraordinary Adventures: Pirates game setup
A game of Extraordinary Adventures: Pirates in progress!
Extraordinary Adventures: Pirates! Game Board (pre-Kickstarter)

Extraordinary Adventures: Pirates! (2019)

Players
2–6
Best: 3, 4
Playing time
45–60 min
Age
8+
6.56
Average rating
826
Ratings
2.17/5
Weight
#5240
BGG rank
Outside top 5,000
Designer:Glenn Drover, Don Beyer
Artist:Jared Blando, Mark Page
Publisher:Forbidden Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 4.3, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity4.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalPiratesSet CollectionDeck, Bag, and Pool BuildingRace

Overview

While playing Extraordinary Adventures: Pirates, you become a pirate captain sailing three ships through the Caribbean in search of rich merchants to plunder and friendly ports in which to trade your booty for riches.

In more detail, you have one ship on each of the three "tracks", i.e., pathways through the Caribbean Sea. On each turn, you play three cards from your hand to move your ships. Your cards have a basic movement number, and often a secondary action. You may use one or the other to move your ships down the track or gain special advantages.

Each of the three tracks winds through the Caribbean islands toward your ultimate goal: the Spanish Treasure Galleon at Trinidad. Along the way, there will be detours that lead to merchant ships that may be plundered, and towns that may be visited to cash in your plunder for treasure. Plundering merchant ships and visiting towns also allows you to recruit more crewmen (cards) for your crew (deck). The better your deck is, the faster that your ships are able to move, so deciding when to take detours for plunder and recruiting and when to sail on toward your ultimate goal is an important decision that every pirate captain must make.

The first pirate captain to reach the Treasure Galleon at the end of any track ends the game. Each pirate ship scores points based on what place they finished on each track, as well as for the treasures earned by selling plunder. The richest captain goes down in history as the Pirate King!

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