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Brave Little Belgium
Front Cover
Liege fell quickly but Namur held longer. VCSB meetup 2nd Feb 2019
Brave Little Belgium
Brave Little Belgium

Brave Little Belgium (2019)

Players
2
Best: 2
Playing time
30–60 min
Age
0+
7.48
Average rating
219
Ratings
2.00/5
Weight
#7424
BGG rank
Outside top 5,000
Designer:Dave Shaw (II), Ryan Heilman
Artist:Amabel Holland, Ania B. Ziolkowska
Publisher:Hollandspiele
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 4, Theme 5
Strategy7.0
Luck9.0
Interaction5.0
Complexity4.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IChit-Pull SystemSimulationDice RollingPoint to Point MovementMovement Points

Overview

After Archduke Franz Ferdinand was shot dead by a Serbian nationalist in Sarajevo, a series of events propelled the great nations of Europe to prepare for war. By August 3rd, Germany had declared war on both Russia and France and was preparing to invade France through neutral Belgium.

In Brave Little Belgium, you assume the role of either the Germans or the Allies (Belgians, French, and British) at the start of World War I. As the Germans, can you quickly smash through Belgium without committing too many atrocities? As the Allies, can you slow down the German advance and halt their plans to capture France?

This quick-playing wargame uses a point to point map and a chit pull mechanism to simulate the beginning of World War I on the western front. The game takes place over the period of time between August 4 and August 27, 1914. Each turn represents three days. In each turn, you pull chits representing the different generals and armies in the battle. A pulled chit allows you to move that army and battle opposing armies. Random event chits are also included and when you pull and activate them, you can use them to help you or hurt the other player.

If you are the German player, you must try to get through Belgium as quickly as possible while also destroying the two major forts at Liege and Namur. If you can do so quicker than it historically occurred, you win the game. Anything less than this is a draw or a win for the Allies.

-description from designer

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