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SeaRovers Action at Games Day Atlanta!
Card Close-up: Wild, Lieutenant Maynard
Near final production version of the gameboard art.
SeaRovers
More sample cards that are near final production version art. These show a few captain's and their stats which include command ability (number and dice at top), nautical skill (compass), historic attack coordinates, and skulls which...

SeaRovers (2006)

Players
1–4
Best: 2, 3, 4
Playing time
60–180 min
Age
14+
5.88
Average rating
50
Ratings
2.67/5
Weight
#25636
BGG rank
Outside top 5,000
Alternate names:Sea Rovers
Designer:Van Overbay
Artist:Van Overbay
Publisher:History In Action Game (The Galactic Attic)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 5.3, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity5.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalFightingPiratesAge of ReasonPick-up and DeliverCampaign / Battle Card DrivenHexagon GridHand Management

Overview

SeaRovers is a game filled with grit, greed, action and adventure! Set in the Caribbean and North Atlantic during the late 17th and early 18th centuries, SeaRovers recreates the true stories of the most fiendish filibusters and freebooters to ever roam the Spanish Main.

Historically accurate with unique and engaging game-play, SeaRovers combines; card-play and hand-management, dice-based combat, attacks and saving rolls, and a pick-up and delivery system that rewards tactics and planning. All brought to life on a hex-based map with actual locations of buccaneer and pirate attacks.

SeaRovers is also a visual tribute to history’s classic illustrators Howard Pyle, Frank E. Schoonover, and N. C. Wyeth, whose work defined the archetypal image we all share of pirates today.

For 1 to 4 players, ages 14 to adult. Play-time averages 30 minutes per player with the Standard movement system (1-4 players, 30-120 minutes), 45 minutes per player with the Advanced movement system which uses wind and course direction (1-4 players, 45-180 minutes).

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