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Crown of Emara -front Cover
Cater the citizens' needs and most importantly,  offer proper housing for everyone@ Spiel'18 in Essen
At the end of our first game
Crown of Emara -Backcover
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We had a great time with a full 4-player complement for a Thursday afternoon game-day.  Love this game at any count!
Crown of Emara
Board

Crown of Emara (2018)

Players
1–4
Best: 3
Playing time
45–75 min
Age
12+
7.34
Average rating
4,255
Ratings
3.04/5
Weight
#977
BGG rank
Top 1,000
Alternate names:La Couronne d'Emara +3 more
Designer:Benjamin Schwer
Artist:Dennis Lohausen
Publisher:Pegasus Spiele +5 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 3, Interaction 2, Complexity 6.1, Theme 5
Strategy9.0
Luck3.0
Interaction2.0
Complexity6.1
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

EconomicMedievalModular BoardHand ManagementWorker PlacementAction QueueRondelSolo / Solitaire GameEventsHighest-Lowest ScoringContracts

Overview

Good times in the tiny kingdom of Emara: During the reign of King Thedorius the Wise, wars, uprisings, and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. Therefore, only the nobleman who is able to care for Emara's citizens as well as Thedorius himself did shall become Thedorius' successor and wear the Crown of Emara.

To test the skills of all aspirants, Thedorius and his counselors issue a challenge of practical use: Whoever can persuade the majority of the newly arrived citizens in the capital to support their claim shall become the future king of Emara. To achieve this, players have to cater to the citizens' needs and — most importantly — offer proper housing for everyone. This means that promoting the building activities in town will be one of the major tasks of the candidates.

Crown of Emara skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully during their downtime. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle as only the lower score counts towards victory and thus both tracks have to be advanced equally.

Expansions

Crown of Emara: Promo Cards
Super Power
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