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3d Box
Zombie Kidz Evolution
Figures next each other
All components for zombie kids. Daylight side of the board.
After 3 weeks of playing. Our house rule for this game: only put brain sticker if we win, only put trophy sticker (no brain) if we accomplished mission, but we still can put 2 trophy stickers if by completing a mission we achieved a group of mission.
Teaser as posted on my public instagram https://www.instagram.com/p/Btnz4VfjSUb/
Spanish Edition front
Box of the Dutch edition
Figures on box top 1
Surviving at school when zombies start to attack, infiltrating the entryways, then barring the way to classrooms @ Spellenspektakel 2021 Utrecht - The Netherlands

Zombie Kidz Evolution (2018)

Players
2–4
Best: 3, 4
Playing time
15–15 min
Age
7+
7.56
Average rating
6,343
Ratings
1.38/5
Weight
#575
BGG rank
Top 1,000
Alternate names:Zombie Kidz Evolucija +12 more
Designer:Annick Lobet
Artist:Annick Lobet, Nikao
Publisher:Scorpion Masqué +16 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 5, Complexity 2.8, Theme 8
Strategy5.0
Luck7.0
Interaction5.0
Complexity2.8
Theme8.0

This game's strategy, luck, interaction, complexity and theme.

HorrorChildren's GameFightingZombiesVariable Player PowersCooperative GameArea MovementDice RollingScenario / Mission / Campaign GameLegacy Game

Overview

Zombie Kidz Evolution is the first "legacy"-style game for kids, with basic gameplay similar to the 2013 title Zombie Kidz — but things will quickly evolve!

In the game, the young players are at school when zombies start to attack, infiltrating the entryways, then barring the way to classrooms. Players move through rooms and entryways to eliminate zombies and keep the zombie reserve full. If a zombie must enter the school but none are available, then the school has been overrun and the players lose. To win the game, players need to lock each of the four entryways as apparently the custodian has abandoned the post and given up the school for lost.

As players get better, they can complete missions, track their development through a trophy-sticker system reminiscent of video games, and open envelopes that contain new material for the game, upping the challenge they face while also providing them with new powers and new heroes as well.

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