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Kasserine Pass scenario countersheet from C3i Nr. 15 (front)
Kasserine Pass scenario countersheet from C3i Nr. 15 (back)
The new counters
C3i #15 variant counters, front

Kasserine: The Battle of Kasserine Pass (2003)

Players
2
Best: 2
Playing time
60–60 min
Age
12+
7.31
Average rating
39
Ratings
3.50/5
Weight
Designer:Vance von Borries
Artist:Rodger B. MacGowan
Publisher:GMT Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 9, Interaction 5, Complexity 7, Theme 5
Strategy9.0
Luck9.0
Interaction5.0
Complexity7.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameExpansion for Base-gameWorld War IIHexagon GridSimulationDice Rolling

Overview

The Battle of Kasserine pass is an expansion module to the original GMT game Kasserine: Rommel's Battle for Tunisia, 1943 by Vance von Borries. It was released in issue Nr15 of RBM's C3i Magazine and features a new map of the Kasserine Pass and 40 new counters (15 German, 5 Italian, 18 American and 2 British). All units are company size.

The scale of the battle for Kasserine Pass differs from the original 2 miles/hex. The map is zoomed in on the pass itself and is scaled at 0.35 miles/hex. This also led to a change in time scale. Every turn is now 4 hours (instead of half a day in the original game).

A few minor alterations in the original rules have been made to accommodate the change of scale.

Included in C3i magazine #15 (2003)

GMT's Kasserine: Rommel's Battle for Tunisia, 1943 (2001) is required to play this module from C3i magazine.

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