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5 Monsters
Trapwords_box cover
Cards with monsters
2 teams figures
Trapwords 3D box
Trapwords components
Cards with curses
prototype components
Trapwords: box bottom with a component list and en example

Trapwords (2018)

Players
4–8
Best: 4, 6
Playing time
30–45 min
Age
8+
6.99
Average rating
3,780
Ratings
1.42/5
Weight
#1635
BGG rank
Top 5,000
Alternate names:Cuvinte Capcana +8 more
Designer:Jan Březina, Martin Hrabálek, Michal Požárek
Artist:Régis Torres, Filip Murmak, Michaela Zaoralová, Dávid Jablonovský
Publisher:Hobby Japan +13 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 9, Complexity 2.8, Theme 5
Strategy5.0
Luck5.0
Interaction9.0
Complexity2.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

FantasyExplorationWord GameParty GameModular BoardTeam-Based GameCommunication Limits

Overview

The game is for 2 teams, divided into two approximately equivalent number of players and takes about 30 minutes to play.

It could remind you of the classic word game known as Taboo, but this one has an interesting twist on gameplay – the opposing team is the one who chooses the words you cannot use. With you having no idea which words are "traps", it’s like dancing on a minefield, when you’re trying to describe your assigned word to the rest of the team.

You take the role of a group of adventurers crawling through a fantasy dungeon full of traps and curses, with a Boss waiting for you at the end. You have to successfully guess a word that one of your teammates is trying to describe to you. Sounds simple, but it is made fiendishly difficult by not knowing which words you can't say. Because both teams are simultaneously preparing secret traps for each other, words that you can't use. And further you get, the more trapwords you might expect.

Let's see the example of one possible turn when you are trying to give clues for the word "Axe":

You: "It is a thing that a dwarf can…" Opponents team: "A-ha, dwarf! Gotcha!" You: "How did you know that? Was it obvious I will use that?"

Or when you would try another approach it could look like this, the successful turn of your team:

You: "This thing is used by a man with a beard, in a checkered shirt...." One of your teammates: "A coffee maker?" [Everyone laughs] You: "He uses it for work in nature." Another teammate: "A chainsaw!" You: "He makes smaller pieces from a big plant with it." Any of your teammate: "An axe!" You: "Yes! Very good!"

Could you avoid your opponent's trapwords when you don't know what you can't say?

Not available yet

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