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Amerika: Cruise Missile Attack – Surface Missiles In Amerika (2016)

Players
2–3
Playing time
120–150 min
Age
12+
4.00
Average rating
1
Ratings
0.00/5
Weight
Designer:Michael C. Kelley
Artist:David Prieto
Publisher:Historical Board Gaming
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 9, Interaction 7, Complexity 0, Theme 7
Strategy9.0
Luck9.0
Interaction7.0
Complexity0.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameExpansion for Base-gameWorld War IIArea MovementDice Rolling

Overview

The following rules will help you incorporate these new units into your AMERIKA game. Feel free to pick and choose which ones to use so long as all players agree. These can help balance the game when players of differing skill levels play against each other, or add new dimensions and strategy for advanced players.

German rocket technology began early on as a means to defend the coasts of Fortress Europe and cause fear or destruction from long range. Learning from the Nazi V-1 program, the U.S. began development of the JB-2 Loon, a near copy of the feared V-1. In Amerika, these technologies have become battle tested by both sides by 1946 and are ready for deployment to the battlefield.

This expansion allows players a new type of weapon on both sides of the battlefield.

Helping both forces to disrupt enemy actions, cruise missiles are used during the Conduct Guerilla Attacks phase.

-description from publisher

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