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Closer to victory
Testing out the new dice tower with some Claim It!   What a great PYL game!
Brilliant pawns
Just started game
Barry explaining

Claim It! (2006)

Players
2–5
Best: 2
Playing time
40–40 min
Age
8+
6.19
Average rating
552
Ratings
1.45/5
Weight
#8247
BGG rank
Outside top 5,000
Designer:Kris Gould
Artist:Mike Raabe
Publisher:Wattsalpoag Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 10, Interaction 7, Complexity 2.9, Theme 5
Strategy5.0
Luck10.0
Interaction7.0
Complexity2.9
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

DiceAmerican WestDice RollingArea Majority / InfluencePush Your Luck

Overview

From the website:

Stake your claim! Get the best patch of land in these gold-filled hills. Roll the dice to claim an area as your own. Steal claims from other players, or double your claim and make an area permanently yours. Keep rolling as long as you want, claiming more land on each roll. But watch out: if you make a bad roll, you lose everything you claimed this turn. Build the biggest system of mines and win it all!

How to Play

Players will claim spaces on the board by rolling three dice. You may keep rolling and claiming more spaces, or you may stop at any time. When you stop, you replace all the white "Squatter" markers with markers of your own color. If you keep rolling, you risk losing what you gained this turn. If you roll a combination of numbers that you cannot use, you bust and all the spaces that you claimed this turn are lost. When the game ends, the player with the largest connected group of spaces wins.

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