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A very early playtest game.
Components
Dungeon Brawler reasons to buy, from the publisher
Managed to scrap in my first victory, but only just as the Havoc Dragon next activation would of meant game over
The Box Lid

Dungeon Brawler (2019)

Players
1–4
Best: 1
Playing time
30–45 min
Age
13+
6.47
Average rating
104
Ratings
1.80/5
Weight
#14948
BGG rank
Outside top 5,000
Designer:Patrick Petersen, Joey Turco
Artist:Ryan Long
Publisher:Hypercube Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 2, Complexity 3.6, Theme 8
Strategy5.0
Luck5.0
Interaction2.0
Complexity3.6
Theme8.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyAdventureFightingVideo Game ThemeVariable Player PowersCooperative GameRole PlayingHand ManagementDeck, Bag, and Pool BuildingAction QueueSolo / Solitaire GameTurn Order: Stat-BasedRelative MovementMove Through Deck

Overview

Dungeon Brawler takes the dungeon crawl game genre and mashes it with side-scrolling beat 'em up brawler arcade games from the 80's and 90's. Players each control a hero, arrange them in a formation, and prepare for the oncoming waves of monsters, traps, treasure, etc. If they can survive this automatically-advancing onslaught, then they win as a team. This is not your father's "move-and-attack" dungeon crawler: by combining deck-building elements with a blazingly fast "conveyor belt" mechanic, this game has deep tactics, but plays incredibly quickly.

Each player controls one hero. Each hero represents a different theme: chaos, order, harmony, or discipline. Their hero choice decides their starting deck of cards. Each different theme has a different playstyle, but also informs what future cards they can add to their deck. But, the players are not locked into these themes - they can combine others into their decks to create new twists and combinations on classic fantasy characters. These heroes line up in a row, with the “marching order” formation extremely tactically important. Don’t worry, they can (and will) rearrange throughout the game.

Across from the party line-up is the deadly dungeon itself. Whenever a card is removed from the dungeon, be it by killing a monster, overcoming a challenge, or taking some treasure, the dungeon automatically shifts towards the players and refills the missing card. This way, the game is incredibly fast-paced: no moving, exploring, or down-time. This dungeon is coming at you full-speed!

Fighting is resolved by playing unique combinations of cards, but be careful! Your hand of cards is also your lifebar! Overextend and you’ll leave yourself vulnerable.

—description from the publisher

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