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Crisis: Renewable Energy Modules (2018)

Players
1–5
Playing time
45–120 min
Age
14+
7.00
Average rating
25
Ratings
3.00/5
Weight
Designer:Sotirios Tsantilas, Pantelis Bouboulis
Artist:Anthony Cournoyer, Viktor Csete
Publisher:LudiCreations +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 1, Interaction 5, Complexity 6, Theme 5
Strategy10.0
Luck1.0
Interaction5.0
Complexity6.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

PoliticalEconomicExpansion for Base-gameIndustry / ManufacturingCommodity SpeculationWorker Placement

Overview

Brettspiel Adventskalender 2018 Promo.

At the end of the evaluation phase the renewable energy module tile is given to the player with the least VP. If both tiles are in the game, they are given to the players with the least and second least VP. If there is a tie for least VP, the tile is given to the tied player who is last in turn order.

During 4.13 Production any players with a renewable energy module tile can place it on any one of their activated company that has energy as an input resource.

The tile covers all energy needs of that company for that production round, regardless of how many energy resources are needed.

After resolving this, the players return any renewable energy module tiles that they hold back next to the game board.

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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