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A 'real' pontoon bridge! With ships from the game Hellas, toothpicks and a transparent chip.
300 boardgame
300: Earth & Water
unas figuras de 10mm de soldados y trirremes que tenemos de otro juego, un puente de barcazas napoleónico, y las monedas (talentos) de Stellar Horizons
300: La Terre et L'Eau, Nuts! Publishing, 2020 — front cover (image provided by the publisher)
with miniatures
Spanish edition
Thermopylae promo card
300: Earth & Water
300: Earth & Water

300: Earth & Water (2018)

Players
2
Best: 2
Playing time
40–40 min
Age
12+
7.35
Average rating
1,331
Ratings
2.36/5
Weight
#2466
BGG rank
Top 5,000
Alternate names:300: Earth and Water +6 more
Designer:Yasushi Nakaguro
Artist:Nicolas Roblin, Antonio Stappaerts
Publisher:Nuts! Publishing +6 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 4.7, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity4.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameAncientCampaign / Battle Card DrivenSimulationDice RollingPoint to Point MovementTug of War

Overview

In 500 BC, Ionia rebelled against Persia's rule and Greece supported it. With this "foreign interference" as an excuse, the Persian empire decided to invade Greece. In 492 BC the Persian forces attacked Macedonia from land and sea. The Persians and the Greeks fought fiercely at Marathon, Thermopylae, and Salamis. Against the overwhelming forces of the Persian empire, the Greeks used superior tactics and "weapons" such as hoplites (heavy infantry) and triremes. The Greeks had also excellent leaders in times of crises and eventually prevailed over the Persians.

300: Earth & Water is a wargame for two players. One player controls the Greeks, gathered around the Athenians, and the other controls the Persians, fighting for the hegemony of the eastern Mediterranean. Through all five expeditions, each player aims to control more cities than their opponent.

The game engine is a "card driven" system. Players raise armies and buy cards during production. Cards can be used to play an event or move an army or fleet. Events can provide advantages in battles or interfere with the enemy, but military action is paramount to win. Moreover, each game will change dramatically according the order the events occur.

The rules are simple and the playing time is short, but both Greece and Persia have a wide range of strategies, so victory will challenge both players.

Expansions

300: Thermopylae
Not available yet

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