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11:59 (Mint Tin)
11:59 Components
11:59 - contents
11:59 - mint tin front & back
Front of tin

11:59 (2019)

Players
2
Best: 2
Playing time
3–5 min
Age
13+
6.26
Average rating
40
Ratings
1.25/5
Weight
#23378
BGG rank
Outside top 5,000
Designer:Chris Rossetti
Artist:Chris Rossetti
Publisher:Rampage Games LLC
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 10, Interaction 5, Complexity 2.5, Theme 5
Strategy7.0
Luck10.0
Interaction5.0
Complexity2.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

DiceWargameReal-timeDice RollingPush Your Luck

Overview

11:59 on the Doomsday Clock. DEFCON 1. Launch codes ready. Silos loaded and ICBMs armed. Nuclear War is imminent. Your president, still clinging to a dwindling hope of diplomacy, deep underground with you and a lucky few, shakes with anticipation. They all look to you. Kill or be killed. Survive. Roll the dice and hope you have what it takes to defend a nation, your country, your home.

11:59 is a 2-Player micro dice game that requires lightning-quick decisions, dexterity and stamina. As a decorated General on the verge of war your mission is to either succeed through diplomacy or destroy your enemy’s bunker and VIPs before your enemy beats you to it. Each General controls two dice and a missile silo full of nuclear warheads while hidden in a bunker. Launch nukes, employ propaganda and fortify your bunker to become victorious. Do you have what it takes to win?

MISSION: You must kill your enemy’s VIPs or collect 5 diplomacy gems.

SETUP: You start the game with 2 VIP meeples, 2 chevron bunkers (stacked) and 1 nuke in the unloaded position (laying on side). The diplomacy gems & extra chevron bunkers are set in the center of the table within reach.

HOW TO PLAY: You will roll 2 dice simultaneously and continuously (in real-time) with your enemy until you complete your mission.

Roll 7 – If you roll 7 you may either earn 1 diplomacy gem (add 1 gem to your side of the table) or rebuild your bunker (add 1 chevron to your bunker stack) at the cost of 1 diplomacy gem (send 1 gem back to the table).

Roll Doubles – If you roll Doubles you may load your nuke (place your nuke in the upright position), launch your nuke (lay your nuke on its side) to remove 1 enemy chevron bunker (send the chevron bunker to the table) or VIP (remove the VIP from play) if no chevron bunkers remain, or employ propaganda (send 1 of your enemy’s diplomacy gems to the table).

Continue rolling until you’ve killed your enemy’s VIPs or acquired 5 diplomacy gems.

-description from designer

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