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Contents of the expansions

Cry Havoc: Tactic & Sabotage Crystals (2018)

Players
2–4
Playing time
60–120 min
Age
10+
7.07
Average rating
9
Ratings
0.00/5
Weight
Designer:Grant Rodiek
Publisher:Portal Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 5, Interaction 9, Complexity 0, Theme 7
Strategy9.0
Luck5.0
Interaction9.0
Complexity0.0
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionWargameExpansion for Base-gameFightingMiniaturesVariable Player PowersArea MovementArea Majority / InfluenceDeck, Bag, and Pool Building

Overview

Increase your Cry Havoc collection and add a set of cool crystals to it! They are not your average, everyday crystals. They are special crystals, that add new rules to the game, increasing its strategic aspect. Before the game distribute them on all regions. One type of those new crystals increases the Region value, the other decreases it. That change in Region’s value will mean you would need to play your whole game differently!

New Crystals is a very simple mini-expansion that adds a ton of strategy to the game. In the setup phase, players will plant different regions with white and black crystals. Unlike the ones from the base game, these black and white are one use only, sort of objectives to grab, secure and score. And unlike the ones from the base game, white and black crystals are located precisely where you want them to be. You set the scene. You prepare the game. You let other players know which region is vital for you. After the setup phase is over, the board is filled with white and black crystals, markers that manifest players plans. For winning in the region with white crystals, you get additional points. If you win in a region with black ones, the score for this battle will be lower. The map gets extra dimension, unique net of scoring opportunities plant on the board by players themselves.

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