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Miss Frankie watches Set-up - also full map area
Front side of game counters
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Terrain Chart
Angaur - Set Up

Forgotten Pacific Battles (2020)

Players
1–2
Best: 2
Playing time
30–180 min
Age
0+
7.19
Average rating
47
Ratings
2.67/5
Weight
#16790
BGG rank
Outside top 5,000
Designer:Eric R. Harvey
Artist:Joe Youst
Publisher:Decision Games (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 5.3, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity5.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice RollingGrid MovementRatio / Combat Results TableMovement PointsZone of Control

Overview

Forgotten Pacific Battles is a simulation of the US invasions of Micronesia from February to October 1944. Specifically, this game includes the invasion of Tinian, Engebi, Parry, Eniwetok, Guam, and Angaur Island as part of the U.S. goal of establishing bases that would allow American bombers, for the first time, to launch within range of the Japanese home islands. Accordingly, the Japanese intended to deny the islands to the Americans, or at least make cost prohibitively expensive in terms of lives, as well as buy Japan as much time as possible to allow the Japanese home islands to be continually strengthened and fortified for the inevitable invasion that the Japanese leadership anticipated.

Forgotten Pacific Battles, while developed as a solitaire game, it can be just as easily played as a two-player game, using the standard Fire & Movement (F&M) rules and a series of exclusive rules covering each scenario.

There are individual scenarios for the islands of Engebi, Eniwetok, Parry, Guam, Tinian and Angaur. Each scenario can be played separately or as part of two different campaign games.

Game Scale:

Game Turn: variable from 1 to multiple days Hex: 0.3 miles / 500 meters for all scenarios (except Guam 1 mile / 1.61 kilometer) Units: Platoon to Battalion

Game Inventory:

One 22 x 34" full color map One dual-side printed countersheet (280 1/2" counters) One 16-page rulebook

Solitaire Playability: High Complexity Level: Medium Players: 1 or more Playing Time: 30 minutes to 3 hours

Published in "World At War" magazine issue #71 (April/May 2020)

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