One-hour Skirmish Wargames: Fast-Play Dice-less Rules for Small-Unit Actions from Napoleonics to Sci-Fi (2018)
Players
2
Playing time
0–0 min
Age
12+
8.51
Average rating
42
Ratings
1.50/5
Weight
#15434
BGG rank
Outside top 5,000
Designer:John Lambshead
Publisher:(Web published) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
- This game: Strategy 7, Luck 5, Interaction 5, Complexity 3, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity3.0
Theme5.0
This game's strategy, luck, interaction, complexity and theme.
WargameMiniaturesWorld War IINapoleonicModern WarfareBookPost-NapoleonicSimulationCard Play Conflict ResolutionMeasurement MovementLine of Sight
Overview
A sequel to "One-hour Wargames" from the same publisher. Uses two 54-card decks as randomizer.
Part I Early Days of Firearms Chapter 1 The Core Rules Chapter 2 The Age of the Musket Chapter 3 The Rifle Age Part II The Twentieth Century Chapter 4 Wars Within Peace Chapter 5 World War II Chapter 6 The Cold War Part III Extending the Game Chapter 7 Pulp Fiction Chapter 8 Fighting A Campaign Chapter 9 Points System Chapter 10 Additional Rules
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