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Full picture of the box unfolded and set up ready for play
After hours of cutting and sleeving, I'm finally done building a fully PNP version of Iron Helm. I'm excited to dive in. Thank you so much to PNP Arcade for making this possible
Iron Helm with mats
Picture of the built in Mat with Counters
Ready to fight
Managed to one shot the Lich for 28 damage
Skirmish with the Mimic (spit out of a Consuming Mass)
Foam core inlay
Starting a perilous journey with Brazwitz!

Iron Helm (2019)

Players
1
Best: 1
Playing time
30–45 min
Age
12+
8.08
Average rating
1,001
Ratings
2.05/5
Weight
#2442
BGG rank
Top 5,000
Designer:Jason Glover
Artist:Jason Glover, Daniel F. Walthall
Publisher:Grey Gnome Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 9, Interaction 2, Complexity 4.1, Theme 7
Strategy5.0
Luck9.0
Interaction2.0
Complexity4.1
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyAdventurePrint & PlayDice RollingPush Your LuckSolo / Solitaire Game

Overview

Iron Helm is a solo-play dungeon crawler in which you play as a hero in search of one last major score before finally hanging up the sword and retiring.

Iron Helm uses a draw two, pick one mechanic, that has the player draw two cards from the dungeon deck, reveal one, and then decide to either resolve the revealed card, or take their chances with the unknown.

Players will start the game with some coin that they can spend to equip themselves for the adventure. Once inside the dungeon they will encounter nasty foes, discover treasures, unlock plot cards, and ultimately face a dungeon boss.

Along the way you will learn new skills and upgrade your character with new items. You will have to manage your health and energy levels, while trying to avoid hazards like getting poisoned or lost in the labyrinth.

The core mechanics in Iron Helm are based on the core mechanics of our other solo-play game Desolate, but with many new advanced layers. Each adventure should feel unique with multiple characters, items, foes, and loot to encounter and the player will have to make tough choices with each new dungeon card drawn.

In order to win, you must unlock the dungeon boss, by resolving a certain number of plot cards, and then vanquish the boss. You will then score points based on a multitude of accomplishments to determine how well your retirement will be.

-description from designer

Expansions

Iron Helm: Adventure Pack #1 – Warren of Despair
Iron Helm: Adventure Pack #2 – Blackened Burrow
Iron Helm: Adventure Pack #3 – Galnok's Labyrinth
Iron Helm: Adventure Pack #4 – Crystal Caverns
Iron Helm: Loot & Lore Pack
Iron Helm: Adventure Pack #5 – Throne of Embers
Iron Helm: Uln-Rolk Promo Card
Iron Helm: Adventure Pack #6 – Malicia's Refuge
Iron Helm: Iron Chest
Iron Helm: The Fanny Pack
Iron Helm: Dungeon Deck #2 – The Howling Abyss
Gnome Pack #1
Iron Helm: Grubrot Promo Card
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