Imaginarium: 5 Handymen power cards (2018)
- This game: Strategy 9, Luck 3, Interaction 7, Complexity 0, Theme 7
This game's strategy, luck, interaction, complexity and theme.
Overview
Each handyman, by taking the card that comes to them at the beginning of the game, gains a power. It can only be used once in the game; it is then discarded.
Nicodemus: Earn 1 charcoalium for each repaired machine in your workshop. Philomena: Exchange one of your repaired machines with one of your broken machines of an equal or lower level. The effect of the machine thus repaired is not applied. Agrippine: Exchange one of your broken machines with any other unreserved machine on the bric-a-brac of an equal or lower level. Felideus: Exchange one of your assistants with another available assistant from the meeting room. Zadock: Regardless of your position on the bric-a-brac, you play first during this phase.
—user summary
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