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Game of Thrones: Oathbreaker, Box Back Image
Fun and interesting social deduction game. It moves fairly quickly as a 5-player game. 8 players (2 kings) had a longer game play. Overall fun and challenging to play :)
Game of Thrones: Oathbreaker, Box Front
Preorder Character Boards
Oathbreaker Box Image

Game of Thrones: Oathbreaker (2019)

Players
5–8
Best: 6, 7
Playing time
30–45 min
Age
14+
6.97
Average rating
354
Ratings
2.17/5
Weight
#6999
BGG rank
Outside top 5,000
Designer:Kevin Spak
Artist:Jon Schindehette, Nate Storm, Clay Brooks
Publisher:Dire Wolf
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 10, Complexity 4.3, Theme 6
Strategy5.0
Luck5.0
Interaction10.0
Complexity4.3
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

PoliticalCard GameBluffingParty GameDeductionVariable Player PowersTeam-Based GameHand ManagementHidden Roles

Overview

Who do you trust? If you sit on the Iron Throne, the wisest answer is "no one".

Game of Thrones: Oathbreaker is a game of deception and social deduction. One player assumes the role of King (or Queen), while the others represent the great Lords and Ladies of the Houses of Westeros. Some are loyalists who want order in the realm, others are conspirators who seek to undermine the throne, and all of them have a secret agenda of their own. Who is truly loyal, and who is simply hungry for power, honor, and coin? It's up to the King to figure it out before it's too late.

In more detail, the game lasts seven rounds. In each round, players reveal a number of mission cards, each of which has an associated influence type: crowns, ravens, or swords. Each noble plays influence cards face down to one or more missions and places their House Sigil at the mission where they played the most cards. Then each mission is resolved by shuffling the influence cards there and tallying up successes and failures. If a mission succeeds, Order is generated; otherwise Chaos is generated. Nobles earn rewards (coin, honor, power) based on whether the mission with their House Sigil succeeded or failed.

The King can play decree cards during the game to grant favor to nobles who seem loyal, or cast suspicion on suspected conspirators. Decree cards award Order if the King was correct and Chaos if the King was wrong.

At the end of the game, if Order exceeds Chaos, the King wins and any loyalists who achieved their personal ambitions win. If Chaos has the edge, then any conspirators who achieved their personal ambitions win.

Expansions

Game of Thrones: Oathbreaker – Jon Snow/Sansa Stark Character Board
Not available yet

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